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Now head back onto the balcony and follow it around to the other side. Head down, pick it up, and examine the box to dig out the part. This should cause the bell to ring, knocking a box of Electronics Parts to the lower level of the Clocktower. Now take the Small Gear to the middle level and use that on the machine there. Go right to the top, remove the Small Gear from the machine up there and replace it with the Large Gear. When you enter, use the Large Gear on the machine to your right, then immediately remove the Large Gear and carry it up the stairs with you. Now you can head up the nearby ladder and cross over the top, bringing you onto the upper balcony.įollow the balcony along, deal with the zombie ahead, then enter the door on your right and go into the Clocktower. If you moved the other two earlier as I suggested in Part 1, you simply need to use the Tool on the bookshelf that’s stuck, then drag it right once, grab the one to its left and drag that right once. Now head back into the corridor and through the door where the Unicorn Statue is, then into the Library. There’s another Portable Safe in the Laundry Room - solve it to get the second Spare Key needed for the Safety Deposit Room. Keep following the corridor around until you reach the Laundry Room, then use the Diamond Key to get inside. Either way, you want to make it up the stairs near the Dark Room and through the locker room where the steam vent was earlier. It’s pretty brutal, but you can either leg it through our try take the lickers out first. The corridor here has two lickers, zombies, and probably Mr. Head through the Operations Room and jump through the window on its east side. Head out of the Records Room and follow the corridor around to the north. You need to grab the Tool from inside, which you need to use on the bookcase in the Library. Run past what you can and deal with anything blocking your way, but be aware that Mr. Be careful, the west corridor is filled with threats. From here, head through the West Reception towards the Records Room, which you can now open with the Club Key. Head back down the fire escape and past the Watchman’s Room, then head through the East Office and back to the Main Hall. Shoot his hat off for a Trophy, then run back outside, kite him around, get around him, then back through the door where he appeared and follow the corridor. Now you can enter the door to the left of the chopper, which will trigger the arrival of Mr. Now head back up the stairs outside and pull the lever to the right of the helicopter. Make sure you grab the Club Key from the whiteboard and keep that on you as well. There’s a safe room inside so you can organise your gear - keep the key items on you that I mentioned in Part 2 of this guide and store away any Wooden Boards or other stuff you don’t need. Get close to and wait for them to open the door, then take them out, pull the lever to the left of the door, then head into the room. There’s a door opposite the herbs and some zombies trying to break through. You can find two Green Herbs at the base of the stairs. You need to head down the stairs opposite it. Climb down the ladder to trigger a cutscene.Īs you can see, your route forwards is blocked by a flaming helicopter. Now head back to the room with the lockers in it and head outside onto the balcony. There are some enemies in here, but they can be easily avoided - you just need to grab the Large Gear. Now head through the door that leads to the storage room, not outside. Check the lockers at the top for some ammo and a flashbang. Once through the shutter, head straight up the stairs ahead and to the right. Follow the corridor around, past the Art Room, and use the Tool on the shutter mechanism ahead. Once you’re through the Watchman’s Room, you want to run outside to your left and up the fire escape. He warns, however, of the dangers of bringing politics into art, in the sense where artists are mobilised in the service of this political current or the other or even governments. Hosni points out that Arab governments have great financial resources and usually hold regular festivals and forums that can sway public opinion in the right direction if used properly. During his artistic career and up to now, Hosni has stayed away from politics. In the final round he received 27 votes against 31 votes in favour of Bulgarian Irina Bokova.Īfter completing his mandate as minister of culture, Hosni began devoting his time to his art and has held several art exhibitions in Cairo and many cities in the Gulf, which were well-received by critics. He competed with eight other candidates in five rounds. In 2009, Hosni was nominated for the post of director-general of the United Nations Educational, Scientific and Cultural Organisation (UNESCO). He became the managing director of the Academy of Arts in Rome and was appointed Egypt’s minister of culture in 1987. He received a bachelor of arts degree from Alexandria University. Hosni is an Egyptian plastic artist who was born in Alexandria on the Mediterranean. When he was minister, Hosni used to call Egypt’s Ministry of Culture “the Ministry of Cultural War” because it was at the forefront of the battle to counter terrorism and extremist thought. In countries where creativity thrives, violence and terrorism shrink. It elevates society, renews its blood and uncovers its strengths. Hosni says that what some countries are witnessing in terms of violence and religious terrorism is the natural consequence of the disappearance of the right conditions for creativity, art and culture in those societies.įor Hosni, art is the antipode of terrorism. Encouraging and supporting arts of all kinds contributes to establishing a culture of tolerance and coexistence and reducing intolerance and intellectual tyranny. In an interview with The Arab Weekly, Hosni stressed that Egypt is going through a stage “characterised by regression in the face of the tide of Salafism and extremism and has lost the societal battle, preferring to recoil into a corner far from the public.” He said the battle against terrorism is wider and more dangerous than to just deal with it from a security point of view.Īccording to Hosni, extremism is born whenever there is a vacuum in the structure of society, a vacuum that should have been filled by art and culture. What could Mustafa Hosny buy with $1.Egyptian artist and former Culture Minister Farouk Hosni recently launched the Farouk Hosni Foundation for Culture and Arts, which aims to support young people in the fields of photography, architecture and theatre, in addition to opening an art museum in Zamalek, exhibiting works by various artists. Additional revenue sources like sponsorships, affiliate commissions, product sales and speaking gigs may generate much more revenue than ads. However, it's uncommon for YouTube stars to rely on a single source of revenue. Optimistically, Mustafa Hosny could possibly earn as much as $533.46 thousand a year. Some YouTube channels earn even more than $7 per thousand video views. Using these estimates, we can estimate that Mustafa Hosny earns $19.76 thousand a month, reaching $296.36 thousand a year. On average, YouTube channels earn between $3 to $7 for every one thousand video views. Monetized YouTube channels earn money by playing ads for every thousand video views. Many fans ask how much does Mustafa Hosny earn?Įach month, Mustafa Hosny' YouTube channel gets around 4.94 million views a month and more than 164.65 thousand views each day. How much does Mustafa Hosny earn? Mustafa Hosny earns an estimated $296.36 thousand a year. What could Mustafa Hosny buy with $1.19 million? If it a PC release doesnt release within a year. That means their developers arent going to be co-developing for two platforms. I say their multiplayer releases will be the best indicator of the direction they are moving. There’s still much Sony needs to figure out. There is no pattern of shorten time PC releases. Like the whole pc port team dying in a fire type of possibly. It‘s not some note worthy predication.ĩ9.99% is basically a guarantee, 00.01 being almost impossible. The gap (or offset if you will) needs to be maintained in order to prevent one or both from running out of road.Ĭlick to expand.All the games that have been announced have been publicly rumored. Its a long chain of logistical dependency that needs to be managed, because although it is possible to look "outside" to plug gaps, its expensive and risky because its less controllable.įor this reason PC rollout needs to follow a similar cadence to that on Playstation itself. Release timescales are beholden to development cycles, and first-party dev is dependent upon production capacity. If the flow of product falters, market/mindshare drops and marketing needs to be stepped up to recover it. It needs to be understood that release cadence is everything. Lowering the threshold for first-party to the same or less basically surrenders all advantage from self-developing. If they didn't see the value in having strong first-party titles to drive hardware sales and in so doing uplift their entire digital ecosystem these games wouldn't exist in the first place!Ī one year holdover for third-party content is acceptable because its a shared risk. Sony still has time to consider how they want to fully approach this which is why I'm even entertaining these options they could do something like this and satisfy pretty much all parties. TBH I wish this was a model Microsoft had considered themselves for their 1P, but they decided on what they wanted and are pretty much expected to stick with it now. Games like those aren't really marquee titles/main draws, they're going to be more niche anyway so why not give them the biggest possible audience to find a fanbase with? Games like TLOU: Factions, or that upcoming FireSprite game? Make those PS5/PC Day-and-Date since they are largely MP-centric, possibly F2P and GaaS, where most of the money's going to be made on MTX anyway, and the community is going to feel more invested in buying that if they feel like they have opportunity for skill parity across platforms (which you can only ensure with day-and-date between PS5 and PC).įor the much smaller 1P games like, let's say, they ever decide to make a new Parappa/UmJammer (please do this!), or a 3P co-funded indie exclusive that isn't particularly technically intensive (meaning you can get away with doing simultaneous multi-system optimizations at once), I don't see why you couldn't put those on PS5 & PC day-and-date. So for example, again your GoW, TLOU, Spider-Man/Wolverines etc., keep those as 2-year/3-year PS5 exclusives and then bring them to PC. The smaller 1P games or most 3P co-funded exclusives, though, perhaps give those shorter intervals between PS5 and PC, and for very specific ones (the simpler ones), only those should be entertained as day-and-date between PS5 and PC. However, for the marquee 1P content like Spider-Man, God of War, TLOU, Uncharted etc., IMO it's best to keep those as 2-year/3-year releases staggered between PS5 and PC. I honestly think TLOU: Factions is going to be one of those very games to do so. I still think Sony's strategy is (or should be) to get legacy PS4 titles to PC steadily, and for MP/F2P/GaaS 1P games to come day-and-date between PS5 and PC. They'll want to still retain enough big 1P content on PlayStation for as long as possible in order to drive hardware sales and, in return, software sales, especially now that PS5 (at least, the disc version) is profitable for them. IMO Sony can't do the ports too soon or else they'll train a decent flock of players to just wait for the PC version, especially if they know it's coming in, say, six months or a year later. It's just a question of which games get ported, and when (as in, how soon/late after the PS5 release). I agree though that people thinking PS5 games aren't getting ported to PC this gen are deluding themselves of an inevitability. And, likely, other top people at PlayStation who approve of these decisions. It's not Hulst's decision, it's Jim Ryan's. As such, you must collect and earn GC, a virtual currency, because this is what scrappy constructs like yourself live for. It’s been a long time since the humans died out (or disappeared to space, it’s a bit ambiguous). You exist as an AI bot inside a connected future-world. Other victims included Eve Online, Bethesda, Sony, Nintendo and The Escapist. In June 2011, the hacker group LulzSec brought down the game's servers as part of a spate of attacks on videogame companies. Notes: Of course, Minecraft isn't a game for all hackers. But it's clear from the above examples that the latter is good enough for the purposes of this list. I can understand if some people believe Minecraft is less a hacking or programming game and more of a game for hackers and programmers. Even RPS got in on the action, with RPS contributor and living Intelligence Quotient Duncan Geere giving readers a running lesson in code using the game as a teaching tool. Then they made hard drives to save all their hard work to, and then, because you need a place to put all these machines, they made the entirety of Denmark. First, people started making 16-bit computers inside the game, then they made huge circuit board structures with RAM, capable of division, then they made music box landscapes that could play whole songs, then they made older Notch games inside the game, then they made WHOLE DESKTOPS with functioning keyboards. But the more I tried the harder it became to disregard all the tinkering, toying and creativity that has gone into Mojang's indie luvvie-turned-superstar. It has infected millions of innocent children. I tried to think of a good reason not to include Minecraft on the list. Having learned the hard way, Tom then began a YouTube tutorial series to help people learn how to use the same program. Notes: Developer Tom Francis used to be a games journalist, which is objectively the most noble of careers, before he began using GameMaker to create Gunpoint. I think this is called 'social engineering'. You can slam open a door in a guards face, jump on them from the ceiling ninja style, or pounce on them from afar and take them plunging from the rooftops, only to smack them in the chops dozens of times after impact. Gunpoint retains a love of wacky violence. You can rewire light switches to give guards electric shocks, toy with the elevator so it travels up and down, and (eventually) you can rewire firearms themselves. You are essentially a clandestine electrician with trousers that allow you to bound over buildings. To do this, you're given the Crosslink, a device that lets you manipulate the wiring of each level. In Gunpoint, your shady spy protagonist has to break into guarded buildings and steal data for his private clients. Pneumatic trousers have never been so inviting. “We interviewed a bunch and mostly they stole credit cards and figured out ways of ripping off phone companies to get free phone calls.” 9. “It turns out that hackers are assholes,” he said. Notes: The developers interviewed some hackers to research the story of the game, designer Zach Barth told Alex Wiltshire. But we’ve put all the following games in the correct order. It’s a good videogame.Īll right, we’re leaving now. You can hack a videogame console and share home-brewed games with other hackers in the real world. You can hack a bank’s ATM machine and make it spit money into the street. Here, you’re programming tiny spiderbots who can replicate and spread inside the host machine, like a little virus. You clack away at your keyboard, using keywords and commands to create a little screed of magical electricity. The puzzling is similar to other games from the studio, most notably Shenzhen I/O. It’s all there, an accurate portrayal of the decade. Chat rooms, zines, pizza deliveries, cybernetic plagues that turn your flesh into circuit board. After so many puzzlers about tinkering with computer entrails, the studio finally made one themed around a 1990s vision of hackerdom. HoW c0uLd Y0U m1sS tHiS oNe, Mr CaLdWe11!? Exapunks is another of Zachtronics programming games, the same folks who make Opus Magnum, Infinifactory, and a bunch of other stuff. We've been hacked! As well as a fake festival of online retail excess, Cyber Monday is now a celebration of hacker games and everything 'cyber'. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. The vehicle customization and detail will allow you to make your car or truck all your own – fix it up, upgrade it, or strip away body panels to reduce weight. 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We are Gideon and Eva Cross, and you need to let me live up to that.” And they are prepared more than ever to give their all, make all the compromises needed to see a future in each other’s arms. With remarkable self-awareness and care for the emotional wellbeing of the other, the young couple continues to take great strides towards learning not only what the other needs of them, but also what changes they need to make in themselves in order to achieve long-term happiness. Three months have passed since they first met, yet Gideon and Eva’s bond has morphed quickly from one of carnal desire to emotional co-dependency, and as devoted and protective as they have become towards one another, promising all their tomorrows to one another and vowing to slay each other’s demons carries little meaning until they both make the necessary changes in themselves and thus break free from their own emotional shackles. "Had I demanded more of him than I had of myself? I was shamed by the possibility that I’d pushed him to evolve while I had remained obstinately the same." We have seen them both come to terms with being abuse survivors, with the aftereffects of those traumas and all the ways they shaped the people they’ve become, but learning together how to have a functional, healthy relationship still remains their greatest challenge. But while each hurdle they overcame has only brought them closer to one another and strengthened the unique bond between them, it has also made them increasingly aware of each other’s needs and all the difficulties still lying ahead of them. We have watched Gideon and Eva’s blooming relationship survive countless trials and tribulations in a relatively short time span, their respective pasts relentlessly trying to pull them apart and diminish all they’ve found in each other. Even with my ring on his finger, I still sometimes struggled to believe it." "New York swallowed everything that came into it, while Gideon had the city on a gilded leash. And even though nothing could have ever truly prepared me for the end of a series that has meant so much to me for so long, a spectacular send-off such as this helps in no small measure. By not holding back any punches and truly saving the best for last, Sylvia Day has given these characters the ending they’ve always deserved, the ending I’ve always hoped for, the perfect conclusion to a story that remained poignant and electrifying until the very last page. Gideon and Eva are two characters whose visceral need for one another has driven their story forward over four unforgettable instalments, over hundreds of pages of mouth-watering exchanges and heart-wrenching confessions, and their grand finale is nothing less than breathtaking. Heartbreakingly and seductively poignant, One with You is the breathlessly awaited finale to the Crossfire® saga, the searing love story that has captivated millions of readers worldwide. Committing to love was only the beginning. Together, we could stand against those who work so viciously to come between us.īut our greatest battle may lie within the very vows that give us strength. Now, I must prove I can be the rock, the shelter for him that he is for me. Gideon is the mirror that reflects all my flaws. We have bared our deepest, ugliest secrets to one another. Ours is both a refuge from the storm and the most violent of tempests. Staying married to him is the fight of my life. Falling in love with him was the easiest thing I've ever done. |
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